Welcome to Dunia, the world of my first D&D campaign. I will be posting summaries of what happens in the weekly games here. My players and I (the DM) built the world ourselves using Mappa Imperium, a worldbuilding game, and now they’re living in it.
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A mighty battle ensues, spanning three sessions and two real-world years. Continual lair actions – I mean, pulses from the magic hole in the wall – with increasingly difficult CON saves cause different characters (usually Kringi) to roll on a wild magic table and have random things happen to them. At one point Kringi’s tongue turns into a talking fish and all of Lillith’s clothes fall off. These two events are unrelated. Sometimes good things happen too, like magically imbued weapons and spells that go off in the right direction. Also some spines, also Kringi.
Lillith finds herself in the crystal beast’s jaws and gets to see close-up its intraoral sets of shards start to spin together as it prepares the special attack “Triturate”, but manages to wrench herself free before her face can be triturated. Gørg is not so lucky; choosing to attack rather than remove himself, and the DM finally gets to roll 12 D8s at once. Twice. Luckily Gørg is raging so only takes half damage both times. Kringi gets some sneak attacks in, Axina summons spiritual guardians AND weapons, but it is her sacred flame that finally finishes the job.
Unfortunately, this golden light refracts throughout the creature, brighter and brighter, and releases the magical energy saturating its form all at once in a huge explosion. Gørg is the only one who fails the DEX save, and instead of being obliterated, finds himself with his face up against a big chunk of crystal, frozen in the air. Everything in the room, including all the shrapnel from the explosion, is frozen. Through it, distorted, Gørg can see a short cloaked figure in black studded leather armor and hood concealing its face, who beckons for him to come out from behind the crystal and approach.
To Kringi, the short hooded figure is in black travelling gear. Axina sees a tall, lithe figure in a black gown. Lillith’s mysterious figure is in a black dress with long trailing sleeves (think Stevie Nicks). The one thing similar between them all is a hooded black void for a face. Lillith sees two points pushed up from the top of the hood where horns would be. He asks if they know who he is, to which Gørg replies, “How’s it hanging, Death?” Death offers his hand, but before Axina can take it he laughs and says he was kidding; that would kill her. Bit of a silly goose, this one.
She asks if she is addressing Sai-Rovah, the goddess of life and death, but he shakes his head. She may have dominion over life and death, he explains, but she doesn’t usher souls to the afterlife. He does the work. “Us forces of nature were here before the gods, and we’ll be here after. Even Gods can die,” he says. “You’ve already lost one of yours.” They neglect to inquire further, like every other time that has been brought up. He says that forces of nature can personify themselves in times of great need. Entropy, he continues, is the only one with delusions of grandeur.
Death is taking this moment, instead of taking Gørg, to explain the stakes. “This IS a time of great need,” he says, “and it looks like you chucklefucks are our only hope.” If Algadeer (or “Al” he says with great sarcasm and vigorous skeletal air quotes) wins, there will be no more need of Death. No more souls will be taken to the afterlife, and no new souls will take their place. Everything will remain in an unending state of decay. No pressure. After they collect some pure chaos magic, they can start making their way (makintheirway) toward the final battle. Algadeer, he says, cannot handle randomness.
He finishes by gesturing around the room. “This,” indicating the frozen blizzard of deadly shrapnel, “won’t happen again. I’m not going to say you’ll never see me again, because you’ll all see me again. Once.” With a snap, he disappears and the room explodes (or finishes exploding) in a crash. After all is quiet once more, the hive queen (her face currently at the end of a long coiled neck) asks why they didn’t have Death release her from her endless torment while he was here, and Lillith decides to just take care of it herself. Mama Hertzog dies with a smile on her face. Even Axina approves.
Death didn’t say exactly HOW they should go about collecting the chaos, though. Lillith remembers her magic hilt that creates a sword out of any material it touches, and after a careful dip she now has a mirrored rainbow Lisa Frank blade of pure magic that keeps looking like other things from the corner of her eye. Gørg goes to get a steinful, biffs his DEX roll, and pulls back a full cup of magic and a tentacle where his hand used to be. Gørg is now extremely popular with a specific subsection of his fanbase. Kringi helps him transfer it to some vials from his bandolier.
They open the door maked “Laboratory” in Elvish to see a small cubic room with runes on the floor and another door on the far side. Axina and Lillith both recognize the runes to be an anti-magic field; a sort of airlock keeping the lab safe from the source behind them. Opening the next door (that says “Source” in Elvish on the other side) reveals a long, creepy abandoned hallway disappearing into darkness. Lillith also hears the faint sound of slapping in the distance, and everyone decides to barricade the door shut with crystals and make camp in the airlock. It’s been a long day.
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